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	<title>Comments on: Testing Kinematics with Papervision3D, Collada</title>
	<atom:link href="http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada/feed" rel="self" type="application/rss+xml" />
	<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada</link>
	<description>personal flash/actionscript work - lee felarca</description>
	<pubDate>Mon, 08 Sep 2008 13:03:05 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
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		<title>By: Farah</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-16392</link>
		<dc:creator>Farah</dc:creator>
		<pubDate>Sun, 10 Aug 2008 11:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-16392</guid>
		<description>I really like this when are you likely to release the source.</description>
		<content:encoded><![CDATA[<p>I really like this when are you likely to release the source.</p>
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		<title>By: admin</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-14671</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 25 Jul 2008 23:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-14671</guid>
		<description>Totally. I've been thinking recently that even without IK-type intelligence, adding/implementing some properties/behaviors to each segment could yield some really interesting results. Angular velocity, mass, resistance, 'bounciness' ... And gravity, as you said. As long as the effects were properly communicated up and down the chain of segments. That'd be fun...

Lee</description>
		<content:encoded><![CDATA[<p>Totally. I&#8217;ve been thinking recently that even without IK-type intelligence, adding/implementing some properties/behaviors to each segment could yield some really interesting results. Angular velocity, mass, resistance, &#8216;bounciness&#8217; &#8230; And gravity, as you said. As long as the effects were properly communicated up and down the chain of segments. That&#8217;d be fun&#8230;</p>
<p>Lee</p>
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		<title>By: pabodie</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-14669</link>
		<dc:creator>pabodie</dc:creator>
		<pubDate>Fri, 25 Jul 2008 23:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-14669</guid>
		<description>Love it.

Someone needs to make a marionette with FK and IK support so it can be manipulated and also "jangle" and show the effects of gravity.</description>
		<content:encoded><![CDATA[<p>Love it.</p>
<p>Someone needs to make a marionette with FK and IK support so it can be manipulated and also &#8220;jangle&#8221; and show the effects of gravity.</p>
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		<title>By: 3d animation studio</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-13573</link>
		<dc:creator>3d animation studio</dc:creator>
		<pubDate>Sun, 06 Jul 2008 07:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-13573</guid>
		<description>This is really the art of new age media. I hope that this technology develops further so that it can be used regularly on sites.</description>
		<content:encoded><![CDATA[<p>This is really the art of new age media. I hope that this technology develops further so that it can be used regularly on sites.</p>
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		<title>By: Moorthy</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-11402</link>
		<dc:creator>Moorthy</dc:creator>
		<pubDate>Sat, 03 May 2008 11:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-11402</guid>
		<description>Jus rocking!! As a matter of thought, mouse movements could be associated for rotation!!</description>
		<content:encoded><![CDATA[<p>Jus rocking!! As a matter of thought, mouse movements could be associated for rotation!!</p>
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		<title>By: Eren</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-10797</link>
		<dc:creator>Eren</dc:creator>
		<pubDate>Wed, 16 Apr 2008 23:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-10797</guid>
		<description>This is great, I just cant wait for IK</description>
		<content:encoded><![CDATA[<p>This is great, I just cant wait for IK</p>
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		<title>By: Rémi Toffoli</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-5452</link>
		<dc:creator>Rémi Toffoli</dc:creator>
		<pubDate>Thu, 06 Mar 2008 08:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-5452</guid>
		<description>It rocks !!!!</description>
		<content:encoded><![CDATA[<p>It rocks !!!!</p>
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		<title>By: Fassa</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-3133</link>
		<dc:creator>Fassa</dc:creator>
		<pubDate>Sat, 23 Feb 2008 12:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-3133</guid>
		<description>Great job ... rly great</description>
		<content:encoded><![CDATA[<p>Great job &#8230; rly great</p>
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		<title>By: Nate Chatellier</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-1361</link>
		<dc:creator>Nate Chatellier</dc:creator>
		<pubDate>Tue, 05 Feb 2008 16:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-1361</guid>
		<description>Absolutely incredible!</description>
		<content:encoded><![CDATA[<p>Absolutely incredible!</p>
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		<title>By: Victor</title>
		<link>http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-1203</link>
		<dc:creator>Victor</dc:creator>
		<pubDate>Mon, 04 Feb 2008 03:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/testing-kinematics-with-papervision3d-collada#comment-1203</guid>
		<description>Amazing!, Very Good!
one cool "next step": aply bones on skin (Skinning) in papervision3d

http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System#How_does_a_bone_system_work.3F</description>
		<content:encoded><![CDATA[<p>Amazing!, Very Good!<br />
one cool &#8220;next step&#8221;: aply bones on skin (Skinning) in papervision3d</p>
<p><a href="http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System#How_does_a_bone_system_work.3F" rel="nofollow">http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System#How_does_a_bone_system_work.3F</a></p>
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