Close Show/hide page

{zero point nine} personal experiments, etc.

Spherical Racing Game Prototype - Gameplay

I've been working on this for quite a while. The main conceit is, as you can see, a game whose "game world" is literally a "world", ie, a globe-shaped object, with a racing track that wraps around it. It's 90% C++, but 10% Objective C, which means it lives on iOS, and the iPad specifically, using openFrameworks.

A user-facing level editor is integrated into the game. Though it's probably more accurate to say that the application _is_ the level editor, which has a playable game component as a byproduct of its execution and design (haha). I'll demo the level editor's features next, and then post about certain aspects of game from a high level, maybe including spherical versus Euclidean geometry, AI logic, and ray-casting on a polygon to create textures.

It's been a seriously long time since I've posted anything, so I'm hoping to show some code + video from other experiments soon as well.

View or post a comment