Close Show/hide page

Spherical Racing Game Prototype – Gameplay

I’ve been working on this for quite a while. The main conceit is, as you can see, a game whose “game world” is literally a “world”, ie, a globe-shaped object, with a racing track that wraps around it. It’s 90% C++, but 10% Objective C, which means it lives on iOS, and the iPad specifically, using openFrameworks.

A user-facing level editor is integrated into the game. Though it’s probably more accurate to say that the application _is_ the level editor, which has a playable game component as a byproduct of its execution and design (haha). I’ll demo the level editor’s features next, and then post about certain aspects of game from a high level, maybe including spherical versus Euclidean geometry, AI logic, and ray-casting on a polygon to create textures.

It’s been a (seriously) long time since I’ve posted here so I’m hoping to show some video + code from other (mini-er) experiments soon as well.

2 Responses to “Spherical Racing Game Prototype – Gameplay”

  1. There is apparently a bunch to identify about this. I consider you made certain good points in features also.

  2. Thank you for helping out, great info. “If at first you don’t succeed, find out if the loser gets anything.” by Bill Lyon.

Leave a Reply