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Processing – Tentacle Bouquet

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Cylinders shaped with randomized 3D cubic Bezier splines and sine waves. Later it would be nice to develop on the tentacle movement a good deal more with kinematics and possibly springs… And I agree, Robert Hodgins’ work is the shit (e.g.).

Coded in Java with the Processing library.


 

 

 

 

 

4 Responses to “Processing – Tentacle Bouquet”

  1. Eduardo Omine:

    Great work, and it runs in the browser! :-)

    I’ve been playing with tentacles too — studying OpenFrameworks, OpenGL and GLSL. The latest is here: http://blog.omine.net/2009/04/04/audio-reactive-glsl-tentacles/

  2. julien:

    Very nice, runs fine in the browser here, no worries

  3. Zenvied:

    Very interesting, …but scary! Looking forward to see where this is going!

  4. xero / fontvir.us:

    wow! simply amazing! this is one of my favortes of your work.

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