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Particle Motion Study

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A motion study using a simple “particle system” to create organic, flowing movement suggestive of tadpoles or sper|m. Particles gravitate towards each other based on mass and proximity.

Possible to-do’s could include adding… optimization (!); three dimensions; obstacles; collision detection; repulsion in addition to attraction; ‘environmental’ effects like wind or current; rules to govern particle life cycle…

 

5 Responses to “Particle Motion Study”

  1. xero / fontvir.us Says:

    this is really sweet. and runs pretty well for no optimization. id like to see blur trails, and collisions that join multiple “sea men” lol.

  2. Ryan Christensen [draw.logic] Says:

    It would be cool if you could do some fireworks.

  3. kris Says:

    Once again Mr.Felarca you have done some good work. i look forward to what new things you will pump out for us to play with next

  4. edwin gallego Says:

    awsome simply awsome, i need more information about this!

  5. anil Says:

    Superb Effect. We need more information about this effect. means full detials. How we make that type of effects.

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