Mesh Slicer v1.9 (Cube Steak Edition)
Sooner than expected (thanks no doubt to my first snow storm in two years giving me all the excuse I needed to stay in all day), this version covers bullet-point 2 of the previous post:
I’m using Adobe’s Kuler service to generate the color scheme, which I find quite exciting. Because it saves this particular demo from a world of red and black — which are basically the only colors I use when left to my own devices. (Press to cycle through colors) Many thanks to Aden Forshaw for the AS3/Kuler example.
Finally worth noting is that the ‘physics’ have improved a little. I was previously using vertex count as a proxy for mass. Using the volume of the axis-aligned bounding box ends up being a better way of faking it.

I was just cruising around reading various flash related posts and I came across this. Just wanted to say the mesh slicer is awesome. Very cool stuff, and it was a great idea to implement kuler (which I assume your accessing at runtime from an xml file on there site or something). Anyway, cool stuff keep it up.
sweet! there must be a game in there somewhere…
Well done, Lee.
You didn´t post for a long time, so i visited your blog at random, an hey… a yummie ‘Cube Steak Edition’.
Would love to see a ‘real textured’ example…
That was really cool! Neat-o.
Hi there,
interesting indeed, I was thinking about an effect like this for a personal project…is this using MeshUtil or your own brew?
Manuel, this is home-brewed.
You could use the MeshUtil class to slice the mesh. From there, the main task is closing the resulting ‘opening’ in the mesh with extra triangles…
Neat. I’ll see if I can get my head around this :) Thanks for the inspiration.
Dear Lee. How can I download the source and the example?
Your script is amazing!
felix is right – see “Cooking Mama” for the Wii. You could make a similar thing where you need to slice up food to prepare it to cook.
Hi thank you very much for you contribution!
If it’s possible could you please post the source code for this amazing thing.