Faceted Crystal Ball

Or at least, that’s the best easy analogy to describe it.
Gist: The color of each triangle in the mesh is obtained by averaging the pixel colors of the underlying image at the screen positions under each vertex as well as at the triangles’ center point. Some FlatShader-like lighting is used to add a little more three-dimensionality. Finally, a BlurFilter is applied to the source image to keep the transitions between colors from feeling too abrupt.
Source code: PvColorFacets.as
Licensed under a Creative Commons Attribution 3.0 License.

March 3rd, 2009 at 4:11 pm
this is a really nice idea…
would work great on a photography site with little interactive objects floating about for the viewer to play with while browsing the photos.
or even a nav.
March 4th, 2009 at 1:04 am
nice one… ;)
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April 7th, 2009 at 8:22 am
You rock man! great one!
June 9th, 2009 at 12:55 pm
great