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	<title>Comments on: Collision detection between particles and polygons</title>
	<atom:link href="http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/</link>
	<description>lee felarca - personal flash/actionscript work</description>
	<lastBuildDate>Wed, 03 Feb 2010 10:11:54 -0800</lastBuildDate>
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		<title>By: Abinash Dev</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-453</link>
		<dc:creator>Abinash Dev</dc:creator>
		<pubDate>Mon, 22 Sep 2008 06:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-453</guid>
		<description>Hello Lee...

Wonderful work!!
One question...have you included the util3d class in the flex source code?

Thanks</description>
		<content:encoded><![CDATA[<p>Hello Lee&#8230;</p>
<p>Wonderful work!!<br />
One question&#8230;have you included the util3d class in the flex source code?</p>
<p>Thanks</p>
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	<item>
		<title>By: felix</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-452</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Mon, 15 Sep 2008 21:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-452</guid>
		<description>re-make marble madness anyone?</description>
		<content:encoded><![CDATA[<p>re-make marble madness anyone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kapil</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-451</link>
		<dc:creator>kapil</dc:creator>
		<pubDate>Mon, 25 Aug 2008 11:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-451</guid>
		<description>hi writer

I am new in Graphics programming and written simply as you have mentioned. My Project is working fine , but i have two questions.

1. when u said to reverse the velocity of the particle. what does that mean.
    ( as in my program
      A. i have calculated the distance between the last Position (before collide) and next    supposed position (without collision) and that distance is considered as speed at a particular frame of time and that is applied for calculating next position after PLANE hit)

2. i need some solution in which plane is also translating, rotating, or scaling..


I am new in Posting Problems...
If u didn&#039;t get my problem, i can again explain in detail.</description>
		<content:encoded><![CDATA[<p>hi writer</p>
<p>I am new in Graphics programming and written simply as you have mentioned. My Project is working fine , but i have two questions.</p>
<p>1. when u said to reverse the velocity of the particle. what does that mean.<br />
    ( as in my program<br />
      A. i have calculated the distance between the last Position (before collide) and next    supposed position (without collision) and that distance is considered as speed at a particular frame of time and that is applied for calculating next position after PLANE hit)</p>
<p>2. i need some solution in which plane is also translating, rotating, or scaling..</p>
<p>I am new in Posting Problems&#8230;<br />
If u didn&#8217;t get my problem, i can again explain in detail.</p>
]]></content:encoded>
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	<item>
		<title>By: Ari Braginsky</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-450</link>
		<dc:creator>Ari Braginsky</dc:creator>
		<pubDate>Fri, 20 Jun 2008 20:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-450</guid>
		<description>FYI the Flex 3 project is easily converted to build in Flashdevelop.

Just create a new AS3 Flashdevelop project file in the &quot;\ParticleCollisionTest\src&quot; folder and add &quot;ParticleCollisionTest\src_pv&quot; to the project classpath.

Be sure to also add an output SWF filename to the project settings.</description>
		<content:encoded><![CDATA[<p>FYI the Flex 3 project is easily converted to build in Flashdevelop.</p>
<p>Just create a new AS3 Flashdevelop project file in the &#8220;\ParticleCollisionTest\src&#8221; folder and add &#8220;ParticleCollisionTest\src_pv&#8221; to the project classpath.</p>
<p>Be sure to also add an output SWF filename to the project settings.</p>
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	<item>
		<title>By: Fabrice Closier</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-449</link>
		<dc:creator>Fabrice Closier</dc:creator>
		<pubDate>Wed, 05 Mar 2008 14:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-449</guid>
		<description>That&#039;s the kind of class that will give birth to many applications. Well done!</description>
		<content:encoded><![CDATA[<p>That&#8217;s the kind of class that will give birth to many applications. Well done!</p>
]]></content:encoded>
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	<item>
		<title>By: andrew</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-448</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Thu, 21 Feb 2008 10:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-448</guid>
		<description>import com.lee.papervision.LeeCamera3D;
	import com.lee.papervision.PlaneHorizontal;
	import com.lee.papervision.Util3D;

where i can find those classes?
A.</description>
		<content:encoded><![CDATA[<p>import com.lee.papervision.LeeCamera3D;<br />
	import com.lee.papervision.PlaneHorizontal;<br />
	import com.lee.papervision.Util3D;</p>
<p>where i can find those classes?<br />
A.</p>
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	</item>
	<item>
		<title>By: Bela Korcsog</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-442</link>
		<dc:creator>Bela Korcsog</dc:creator>
		<pubDate>Mon, 07 Jan 2008 20:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-442</guid>
		<description>you are out of this world!

Awesome effect!</description>
		<content:encoded><![CDATA[<p>you are out of this world!</p>
<p>Awesome effect!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nate Chatellier</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-441</link>
		<dc:creator>Nate Chatellier</dc:creator>
		<pubDate>Mon, 07 Jan 2008 19:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-441</guid>
		<description>Brilliant!</description>
		<content:encoded><![CDATA[<p>Brilliant!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: duzengqiang</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-440</link>
		<dc:creator>duzengqiang</dc:creator>
		<pubDate>Mon, 07 Jan 2008 07:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-440</guid>
		<description>Excellent!
Thanks!</description>
		<content:encoded><![CDATA[<p>Excellent!<br />
Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: katopz</title>
		<link>http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons/comment-page-1/#comment-447</link>
		<dc:creator>katopz</dc:creator>
		<pubDate>Mon, 07 Jan 2008 03:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/collision-detection-between-particles-and-polygons#comment-447</guid>
		<description>i-think-i-love-u ;D</description>
		<content:encoded><![CDATA[<p>i-think-i-love-u ;D</p>
]]></content:encoded>
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