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	<title>Comments on: Augmented Reality Texture Extraction Experiment</title>
	<atom:link href="http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/</link>
	<description>lee felarca - personal flash/actionscript work</description>
	<lastBuildDate>Wed, 01 Sep 2010 12:54:51 +0000</lastBuildDate>
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		<title>By: Evan</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-2030</link>
		<dc:creator>Evan</dc:creator>
		<pubDate>Wed, 01 Sep 2010 03:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-2030</guid>
		<description>Hi there from the MFADT class!
Awesome ideas &amp; executions in these projects. I really want to learn more about pv3d and other AS related stuff from you.</description>
		<content:encoded><![CDATA[<p>Hi there from the MFADT class!<br />
Awesome ideas &amp; executions in these projects. I really want to learn more about pv3d and other AS related stuff from you.</p>
]]></content:encoded>
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	<item>
		<title>By: erick</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-1296</link>
		<dc:creator>erick</dc:creator>
		<pubDate>Tue, 20 Apr 2010 00:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-1296</guid>
		<description>oh please please post the code :) this stuff is amazing!!</description>
		<content:encoded><![CDATA[<p>oh please please post the code :) this stuff is amazing!!</p>
]]></content:encoded>
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	<item>
		<title>By: admin</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-1046</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 17 Nov 2009 03:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-1046</guid>
		<description>Hi Chaco, here&#039;s some pseudocode:

function onEnterFrame(e:*)
{
     if (_webcam.activityLevel &lt; 25) return;

     var b:Boolean = _flarDetector.detectMarkerLite(_flarRaster, 80);
     // etc.
}</description>
		<content:encoded><![CDATA[<p>Hi Chaco, here&#8217;s some pseudocode:</p>
<p>function onEnterFrame(e:*)<br />
{<br />
     if (_webcam.activityLevel < 25) return;</p>
<p>     var b:Boolean = _flarDetector.detectMarkerLite(_flarRaster, 80);<br />
     // etc.<br />
}</p>
]]></content:encoded>
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	<item>
		<title>By: Chaco</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-1045</link>
		<dc:creator>Chaco</dc:creator>
		<pubDate>Mon, 16 Nov 2009 11:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-1045</guid>
		<description>great idea please in the meanwhile can you explain more about this. do you mean that if there is no activity you put some kind of delay in the detecMarker function? 

[Because in this demo the camera is assumed to remain stationary for the most part, I’m doing a simple check of the webcam’s activityLevel, and if it’s below a certain value I skip telling FLAR to do a detectMarker, which is where most of the performance hit comes from.]</description>
		<content:encoded><![CDATA[<p>great idea please in the meanwhile can you explain more about this. do you mean that if there is no activity you put some kind of delay in the detecMarker function? </p>
<p>[Because in this demo the camera is assumed to remain stationary for the most part, I’m doing a simple check of the webcam’s activityLevel, and if it’s below a certain value I skip telling FLAR to do a detectMarker, which is where most of the performance hit comes from.]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-1044</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 13 Nov 2009 21:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-1044</guid>
		<description>LOL ;)</description>
		<content:encoded><![CDATA[<p>LOL ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stoli</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-1043</link>
		<dc:creator>stoli</dc:creator>
		<pubDate>Fri, 13 Nov 2009 21:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-1043</guid>
		<description>photoshopped</description>
		<content:encoded><![CDATA[<p>photoshopped</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pablo Cabana</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-1041</link>
		<dc:creator>Pablo Cabana</dc:creator>
		<pubDate>Thu, 12 Nov 2009 21:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-1041</guid>
		<description>Man, congratulations!
The idea is just amazing. Keep the good work!!</description>
		<content:encoded><![CDATA[<p>Man, congratulations!<br />
The idea is just amazing. Keep the good work!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pipo</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-1039</link>
		<dc:creator>Pipo</dc:creator>
		<pubDate>Sun, 08 Nov 2009 20:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-1039</guid>
		<description>Thanks a lot for your comment! I&#039;m looking forward to your code. Don&#039;t rush with it :-)</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your comment! I&#8217;m looking forward to your code. Don&#8217;t rush with it :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-1038</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 08 Nov 2009 17:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-1038</guid>
		<description>Pipo, I&#039;ve greatly simplified the algorithm for the snapshot part which allows it to be applied to any kind of mesh, not just to a plane or cube face, and hope to post a demo and the code for it soon. (I&#039;ve really wanted to do this sooner but have lacked the necessary alignment of time + energy.)

Because in this demo the camera is assumed to remain stationary for the most part, I&#039;m doing a simple check of the webcam&#039;s activityLevel, and if it&#039;s below a certain value I skip telling FLAR to do a detectMarker, which is where most of the performance hit comes from.</description>
		<content:encoded><![CDATA[<p>Pipo, I&#8217;ve greatly simplified the algorithm for the snapshot part which allows it to be applied to any kind of mesh, not just to a plane or cube face, and hope to post a demo and the code for it soon. (I&#8217;ve really wanted to do this sooner but have lacked the necessary alignment of time + energy.)</p>
<p>Because in this demo the camera is assumed to remain stationary for the most part, I&#8217;m doing a simple check of the webcam&#8217;s activityLevel, and if it&#8217;s below a certain value I skip telling FLAR to do a detectMarker, which is where most of the performance hit comes from.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pipo</title>
		<link>http://www.zeropointnine.com/blog/augmented-reality-texture-extraction-experiment/comment-page-1/#comment-1037</link>
		<dc:creator>Pipo</dc:creator>
		<pubDate>Sun, 08 Nov 2009 10:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeropointnine.com/blog/?p=400#comment-1037</guid>
		<description>Could you please explain how to take a snapshot of a particular area and to use it as BitmapMaterial for example on a Cube?

How do you got such a good performance? :-)</description>
		<content:encoded><![CDATA[<p>Could you please explain how to take a snapshot of a particular area and to use it as BitmapMaterial for example on a Cube?</p>
<p>How do you got such a good performance? :-)</p>
]]></content:encoded>
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