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3D Character Configurator (

Easily the most interesting and innovative commercial project I’ve been involved with over the last period of time has been, which is created and run by artist Keith Cottingham.

I’ve been responsible for the site’s configurator component, which allows the user to create customized maquettes by changing their poses and skin. The “maqet” is then created in physical form through a 3D-printing process and delivered to the user.

Most recently, I’ve been working on the drawing tools that allow the user to paint on a two-dimensional canvas that updates the texture of the 3D model in real-time. Soon to be added is a freehand drawing-to-bezier curve tool.

This is a quick-and-dirty video capture of the configurator in action. But mostly, please feel encouraged to visit the site and try it for yourself.

3 Responses to “3D Character Configurator (”

  1. dknox says:

    Very cool project. The painting/customizing interface is very simple and well done, congrats. Did you use Papervision3D for importing and navigating the 3D model? And who modeled the characters and in what program? Keep up the good work!

  2. admin says:

    Thanks very much. It is Papervision3D, but the mechanics used for the 3D exporter/importer is custom.

  3. Nice work! Nice and easy to use interface and the shading looks good too.

    Some poses could look a bit better, but that might have to do with the 3d artist. The joints (on elbows for example) look a bit distorted. Maybe using Edge Loop modeling would help with ‘tight’ poses.

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