I’ve been responsible for the site’s configurator component, which allows the user to create customized maquettes by changing their poses and skin. The “maqet” is then created in physical form through a 3D-printing process and delivered to the user.
Most recently, I’ve been working on the drawing tools that allow the user to paint on a two-dimensional canvas that updates the texture of the 3D model in real-time. Soon to be added is a freehand drawing-to-bezier curve tool.
This is a quick-and-dirty video capture of the configurator in action. But mostly, please feel encouraged to visit the site and try it for yourself.