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Archive for January, 2008

Testing Kinematics with Papervision3D, Collada

Wednesday, January 30th, 2008
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A forward kinematics experiment using Papervision3D v2.0 alpha and a Collada 3D model of a robotic arm.

Hope you enjoy it.

I don’t want to release any source from this yet, as I want to do some more work on it, relating to the following items…

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Papervision3D training in San Francisco at EVB

Tuesday, January 15th, 2008

Just wanted to let anyone in or around the Bay Area know that there’s going to be a Papervision3D training with John Grden on the weekend of February 3-4 in San Francisco. It’s being held at EVB, which is where I work.

Here’s the link: http://pv3d.eventbrite.com/

If you’re going, look me up, as I’ll be there…

A Papervision 2.0 alpha example

Monday, January 7th, 2008
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I drew up this example a few weeks ago to learn about the new features in Papervision 2.0 alpha. If you’re thinking of looking into the new version, then hopefully you’ll find the supplied source code below of some use. I used the code from this screencast on unitzeroone.com as a starting point.

The source code has example usage of the following things…

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Collision detection between particles and polygons

Saturday, January 5th, 2008
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A basic example of collision detection in 3D, where moving particles bounce off a static terrain.

[By the way, my apologies for the cobwebs that have accumulated on this site; I’ve been busy over the past few months dealing with moving back to the Bay Area from Detroit :) ]

A couple things on it which could be of use …

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